
CtrlNames = {
	Login="LoginCtrl",
	Match="MatchCtrl",
	GameLoading = "GameLoadingCtrl",
	GamePlay = "GamePlayCtrl"
}

PanelNames = {
	"LoginPanel",
	"MatchPanel",
	"GameLoadingPanel",
	"GamePlayPanel"
}



--协议类型--
ProtocalType = {
	BINARY = 0,
	PB_LUA = 1,
	PBC = 2,
	SPROTO = 3,
}
--当前使用的协议类型--
TestProtoType = ProtocalType.BINARY;

Util = LuaFramework.Util;
AppConst = LuaFramework.AppConst;
LuaHelper = LuaFramework.LuaHelper;
ByteBuffer = LuaFramework.ByteBuffer;
Color = UnityEngine.Color;
SceneConfig = LuaFramework.SceneConfig;
NetData = LuaFramework.NetData.Instance;
RoomType = LuaFramework.RoomType;
RoleType = LuaFramework.RoleType;
AckUserState = LuaFramework.AckUserState;
PlayerInfo = higgs_message.PlayerInfo;

resMgr = LuaHelper.GetResManager();
panelMgr = LuaHelper.GetPanelManager();
soundMgr = LuaHelper.GetSoundManager();
ViewMgr = LuaHelper.GetViewManager();
--networkMgr = LuaHelper.GetNetManager();
FrameMgr = LuaHelper.GetFrameManager();
UnityTcpSocket = LuaHelper.GetUnityTcpSocket();

TcpSendMgr = LuaHelper.GetTcpSendManager();

WWW = UnityEngine.WWW;
GameObject = UnityEngine.GameObject;

ColorSwitch = {
	[0] = SceneConfig.ColorSwitch[0];

	[1] =SceneConfig.ColorSwitch[1];

	[2] = SceneConfig.ColorSwitch[2];

	[3] = SceneConfig.ColorSwitch[3];

	nameColor = Color.New(1,227/255,0,1);
}